Having accepted the need to work together, the rebel faction feels that their best chance for survival is to work with the other races and bring them along to flee the approaching enemy. With the Vasari now practically frantic to move on to new space, the loyalist faction abandons cooperation and decides to take the resources they need by any means necessary. The divide created in the Vasari Empire is less pronounced, but just as severe to their people. However, others amongst the Advent suspect that a corrupting influence from within has diverted the Unity from its proper destiny. The loyalists seek to continue their policy of revenge against the Traders, and to assimilate all others to the Unity’s influence. Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them – especially xenos.įor the first time in their history, the war creates a schism in the Advent Unity. The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war. While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved. Fixed two crashes present in version 1.84.Includes Sins of a Solar Empire: Rebellion plus the Forbidden Worlds, Stellar Phenomena, and Soundtrack DLCs.Players who don't own Outlaw Sectors can still play with a host who does own it.Changing mods no longer causes unnecessary memory consumption.Entering, exiting and re-entering a modded game no longer accumulates memory usage.A text description is shown when the map is selected indicating the reason for the state. Maps that can only be played with a specific DLC now show up green if you own the DLC or red if not.Added 12 new maps (Outlaw Sectors DLC Only).All bounty applied against a player will receive a 25% bonus amount.The players selected will be the players with the most bounty.Pirates will now simultaneously raid multiple players dependent on the number of players in the game.Added Pirate Turf (Outlaw Sectors DLC Only):.Militia will attack any non-friendly units including raiding pirates, enemy neutral militia, enemy player militia, and enemy normal units.Militia at a target planet with no enemies to engage will return to their planet of origin.Neutral militia will attack any non-pirate gravwell adjacent and player owned militia will attack any non-pirate gravwell adjacent with enemy units detected. When the max militia at a planet is reached, the militia will seek an adjacent gravwell target to attack unless they are already engaged.Capturing a valid militia world will cause future spawned militia at that world to join your side as uncontrollable units so long as you control that planet.The frequency of spawning is proportional to the maximum fleet capacity researched in the current match ranging from 10 to 4 minutes with a 25% variance.025 * population at that planet) * a scalar proportional to the maximum fleet capacity researched * a scalar based on the number of planets in the galaxy. The max militia capacity at a planet is: (20 fleet supply +.
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